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Environment Simulation

January 20, 20242 min read

The Environment Simulation is a Unity project that procedurally generates and displays environmental data — temperature, population growth, and energy usage — in a visual, interactive format.

The Project

This was both a technical project and a leadership opportunity. I led the development effort while mentoring two student developers who were new to Unity and game development.

Technical Overview

Procedural Data Visualization

The simulation generates environmental metrics over time using configurable models, then renders them through Unity's UI and particle systems. Users can adjust parameters and watch the simulation respond in real-time.

Architecture

The codebase follows a clean separation between data generation, simulation logic, and visual presentation. This modular approach made it straightforward for the junior developers to work on individual layers without stepping on each other's code.

Mentorship

A key part of this project was guiding two student developers through:

Watching them go from struggling with MonoBehaviours to confidently building features on their own was one of the most rewarding parts of the project.

Tech Stack

Takeaways

This project showed me that teaching is one of the best ways to deepen your own understanding. Explaining architectural decisions to others forced me to be more intentional and rigorous in how I structure code.