Blog

Project deep-dives, game dev insights, and technical write-ups.

Building My Portfolio with Next.js 15

A deep dive into how I built this portfolio using Next.js 15, Tailwind CSS v4, and Motion for animations.

March 9, 20262 min read
Building a 2D Metroidvania from Scratch

A look at the gameplay systems, architecture decisions, and custom tooling behind our upcoming Metroidvania title at Siphon Games.

March 1, 20262 min read
Computer Vision Automation Tool

A C++ tool using OpenCV for real-time on-screen object detection and automated input simulation.

June 10, 20252 min read
Banana Clicker — Shipping My First Game on Steam

How I designed, built, and shipped an idle/incremental game on Steam — from modular systems design to commercial release.

May 15, 20242 min read
Environment Simulation

A Unity-based procedural simulation visualizing environmental metrics, built with a focus on mentorship and collaboration.

January 20, 20242 min read