Project deep-dives, game dev insights, and technical write-ups.
A deep dive into how I built this portfolio using Next.js 15, Tailwind CSS v4, and Motion for animations.
A look at the gameplay systems, architecture decisions, and custom tooling behind our upcoming Metroidvania title at Siphon Games.
A C++ tool using OpenCV for real-time on-screen object detection and automated input simulation.
How I designed, built, and shipped an idle/incremental game on Steam — from modular systems design to commercial release.
A Unity-based procedural simulation visualizing environmental metrics, built with a focus on mentorship and collaboration.